|
Servicing the Gottlieb System 1 pinball games: 1977 - 1982
| ||||||||||||||||||
| 2) System 1 lamp/solenoid driver board design problems |
||
| The earlier run of Gottlieb driver boards did not isolate the MPU board from the solenoid driver transistors, and if a coil shorted out, this can cause serious damage to the MPU board. Essentially making it very expensive to service! Please check the picture on the lower left (here is a circuit diagram with the diodes) and see if you have these on your board. The early boards can be updated by inserting diodes directly at the base of the driver transistors (picture #2), or traces were cut on the back and the diodes soldered in (picture #3). The recommended diodes would be 1N4002 to 1N4005 series, Do not use a 1N4001, at 50V it is not rated with a high enough breakdown voltage. We recommend that ALL Gottlieb System 1 game owners confirm this modification has been done, as even though the factory did this modification after the third or fourth pinball in that series, there is always the chance that you do NOT have a modified driver board due to a substitute repaired driver board some time in the past!
|
||
| Early System 1 Driver Board -NO Diodes- | ||
| Later Revision Driver Board with added Diodes |
||
| <TOP> | ||
| 3) The ground connection on the power supply...(for more depth go here) |
||
|
Power Supply With |
|
Please note that ALL Gottlieb Electronic pinballs have problems with the ground connections. This stems from their refusal to learn from Williams, Bally and Stern's use of the metal shield as a ground plane for the game boards. Gottlieb System One pins had only a single ground pin going to the regulator supply, and this would weaken over time the same way as the System 80(X) problems are covered below. A simple cure for the System 1 and 80(X) regulator supply ground problems is to connect the ground plane of the regulator circuit board to one or two of the studs that the securing screws use to hold the circuit board to the regulator's heat sink, and then making sure that the heat sink frame is connected to the cabinet ground plane. All you need to do is add a wire from the (-) end of the large filter cap to the bolt on the underside of the frame - see the photo. If you have to take the supply apart for repairs then here is a picture of the mod done to a System 1 power supply (the BLACK wire), also note the fresh heat sink compound (silicon) on the both the outboard +60VDC regulator transistor and the -12VDC regulator. |
<TOP>
5) "Handy Service Tips for System 1 games
The following conditions represent unusual problems which have occurred and which, for the most
part, according to Gottlieb's service engineers, are easily prevented or solved.
Symptom: Game goes to "GAME OVER" during play for no apparent reason.
Solution: a) Check the two normally closed SLAM switches for adequate pressure.
Improperly adjusted switches will respond to game vibration levels and
produce this symptom.
b) Check the suppression diodes across the pop bumper(s), flipper and kicker
coil(s). An open diode or a broken solder connection can generate this
symptom (true for most brands of pinball games - jrr).
Symptom: While resetting the score levels stored in memory, holding the credit button in
fails to increment the score setting>
Solution: This problem and others which may occur while adjusting score levels can be
prevented by insuring that all drop targets are reset before attempting to
adjust the score levels.
Symptom: Game will register only one credit when coins are deposited and the book-
keeping memory appears to be blanked.
Solution: Power supply capacitor C2 (220pf) limits high frequency noise on the +5VDC
supply. If this capacitor opens, the bookkeeping functions will be inhibited.
Finally, please move the battery away from the MPU board. We recommend that you use two extension wires (red and black if possible) and have the battery lying on the bottom of the headboard (in a plastic bag) to protect against battery corrosion. For more info see our battery corrosion page.
<TOP>
6) Subject: Re: TECH: Pop Bumper Coil MELTDOWN!!!
To: All
And another response to that age-old question...
>The question is: what happened? Any ideas? Is
>there something else I ought
>to be checking so this doesn't happen again? BTW:
>The pop bumper coils are
>"non-controlled" solenoids, so the MPU/Driver boards don't control the
>activation of the coil, just the "cup" switch on the bumper itself.
JND> Those non-controlled coils in the older games are the worst thing ever
JND> invented ... I had a Time Machine *burn* after it's
JND> non-controlled section
JND> on the CPU melted and then burned ... left a hole the
JND> size of a quarter in
Well, actually on this vintage of game Gottlieb had a direct control pop
bumper. The cup switch had tungsten points and fired the coil all by
themselves. The argument went that the computer controlled coils would not
respond fast enough to the balls trying to tango between two tightly tuned
pop bumpers, so let's have them bypass the cpu completely. Same idea occurred
to Williams but they, as you mentioned, made a boo-boo by allowing the cpu
to control the coils (who need that any ways??), which led to holes appear-
ing in their solenoid driver boards when idiots over fused them.
If the pop bumper (back to the original question) cooks then you must check
the condition of the contacts, you will probably find that they are pitted
and this causes the contacts to momentarily 'weld together long enough
to blow the coil. Replace the contacts when you replace the coil (get tungsten
contacts) and set them so when you push on the bumper skirt on any point
that the actuator pops back the middle with assurance. A little white
lithium grease is sometimes in order in the cup.
:-#)#
<TOP>
Click here to send us email ->
![]()
All information on this site is Copyright (©) 1997 through 2010 by John's Jukes Ltd.
2343 Main St., Vancouver, BC, Canada V5T 3C9
(604)872-5757 or fax (604)872-2010